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 Review: The Legend of Zelda: The Wind Waker

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antlion
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PostSubject: Review: The Legend of Zelda: The Wind Waker   Mon Nov 10, 2008 11:07 am

Legend of Zelda: The Wind Waker is the main Zelda game for gamecube, and what a fine game it is! The cell-shaded look is lovely and is perfectly suited to it.

Hyrule has been flooded and Ganondorf is back again, but this time he means business. There are several new dungeons and even the ability to link to gba using the tingle tuner.

As for music, it’s not as great as previous Zelda soundtracks but it still sounds great, but not memorable like it should have been.

The fighting system is pretty much unchanged but still good, B allows you to attack with the sword normally and pressing A while locking on allows you to perform a jump attack. There’s also an unlockable hidden attack to find which is nice too. The only problem is the new parry attack addition. If you press A just before an enemy attacks you, you'll avoid the attack and hit them while doing so. This makes fighting way too easy and sometimes boring too.

Some people hate the sailing parts, although I don't see a problem in these parts at all. It's exciting as you get closer to new islands so that you can discover what lies on them. There’s also a way to warp to certain locations too, making sailing parts less frequent.

The Windwaker is an interesting addition as it replaces the ocarina as the games instrument. You'll use it countless times to change the wind direction so you can get from island to island. You'll also use it for changing between day and night, and opening doors to temples later on.

The tingle tuner is a nice addition that allows you to link up to gba and uses your rupees to buy things. These can range from single use bombs, to sea charts. The tingle tuner adds little to the overall gameplay but it’s interesting to play around with.

There are 47 different islands to explore; some are small islands that just have pieces of heart on them, others are dungeons, a few are towns and a handful have minigames where you can earn various items from. In each island’s sector you’ll need to find a fish so you can get the map of the island from it. This is a stupid addition which is boring and should not have been included. It’s tedious to have to keep going back to buy more bait, as you can only carry 10 baits at a time.

For me, the biggest problem is attacking at sea. It’s frustrating to aim the cannon especially at moving enemies and enemies such as sharks just take the pee, by the time you aim at them, they'll have already knocked you off your boat.

One of my favourite parts was the Nintendo gallery. By taking pictures of people, enemies and animals you can submit them to the Nintendo gallery, as long as they are in colour. Completing the gallery is very hard but fun because you have to look for loads of different people, which can be quite difficult.

Legend of Zelda: The Wind Waker is a great Zelda game, just not as legendary as its predecessors.

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